
David Gelphman, former graphics and imaging engineer at Apple, talks to Guy and Rene about working on Postscript at Adobe, his time at General Magic, and how to avoid inverting bug fix prognostication equations. (Part 1 of 2)
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Source: http://feedproxy.google.com/~r/TheIphoneBlog/~3/MFg6kH5zQuw/story01.htm
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